![]() ![]() Key difference in game mechanics compared to the source material You lose the game when you take 6 damage. Stand - Units that have attacked can attack again Heal - Heals one damage if you have more or the same amount of damage as your opponent.Ĭritical - If your attacks hit, deal 1 extra damage. When your Vanguard (face) attacks, it preform "drive checks", which consist of show the top card on the deck, if a "trigger" card is revealed, they will receive additional benefits, the 4 triggers are: To better illustrate this, here's an example of how the gameboard looks like: Only units on the front row will be able to attack, units on the backrow can only support units in the front row by increasing their attack power by " boosting" them or with effects depending on the card. There is no summoning limit, or summon fatigue and they die in 1 hit/have no health (a.k.a Yu-Gi-Oh type monsters, instead of hearthstone creatures). You can call/summon up to 5 "rearguards" (or the equivalent of "monster cards" in Yu-gi-oh) on your side of the field. You start with a grade 0 vanguard (or "your face" if we want to use hearthstone slangs), and progressively "level" it to a grade 3 by putting a card a grade higher than it on it at the start of each turn. =Skip this part if you know how to play any of the games =Ī very simplified explanation of how the game works:
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